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	<title>Comments for The Good</title>
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	<link>http://thegood.com</link>
	<description>We create engaging digital experiences for nationally recognized brands.</description>
	<lastBuildDate>Mon, 23 Jan 2012 19:34:26 +0000</lastBuildDate>
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		<title>Comment on No More Chasing Waterfalls by Rob</title>
		<link>http://thegood.com/articles/no-more-chasing-waterfalls/#comment-19</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Mon, 23 Jan 2012 19:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://thegood.com/?p=522#comment-19</guid>
		<description>Nice, Jason. The Nordstrom case study certainly was a great example of how nimble we should be. I especially liked the time-boxing aspect, which prevented feature creep and kept everyone on task, and gave a nice conclusion to the project.</description>
		<content:encoded><![CDATA[<p>Nice, Jason. The Nordstrom case study certainly was a great example of how nimble we should be. I especially liked the time-boxing aspect, which prevented feature creep and kept everyone on task, and gave a nice conclusion to the project.</p>
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		<title>Comment on Keeping their Perspective in Perspective by Sherry</title>
		<link>http://thegood.com/articles/user-centered-design-about-facing/#comment-16</link>
		<dc:creator>Sherry</dc:creator>
		<pubDate>Wed, 18 Jan 2012 01:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://thegood.com/?p=500#comment-16</guid>
		<description>Love the mobile analogy (I&#039;m also partial to bunnies but that&#039;s neither here nor there). I often find myself trying to improve on my delivery of explanations to clients  about why something they&#039;re asking for might not serve their customers as well as it serves them. I know why but I have an understanding of marketing as well as design.  It takes a little finesse and often solid examples. With the web, this matter of useability it often overlooked because notions of print design sometimes get jumbled up in the mix. A customer or client would not interact with a printed brochure the same why they would with a website. There&#039;s a few standard design principals that can of course be applied. I have a premeditated response for the, &quot;above the fold&quot; quandry for instance. 

Well anyway, I&#039;m glad to see this perspective.</description>
		<content:encoded><![CDATA[<p>Love the mobile analogy (I&#8217;m also partial to bunnies but that&#8217;s neither here nor there). I often find myself trying to improve on my delivery of explanations to clients  about why something they&#8217;re asking for might not serve their customers as well as it serves them. I know why but I have an understanding of marketing as well as design.  It takes a little finesse and often solid examples. With the web, this matter of useability it often overlooked because notions of print design sometimes get jumbled up in the mix. A customer or client would not interact with a printed brochure the same why they would with a website. There&#8217;s a few standard design principals that can of course be applied. I have a premeditated response for the, &#8220;above the fold&#8221; quandry for instance. </p>
<p>Well anyway, I&#8217;m glad to see this perspective.</p>
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		<title>Comment on Build Goals, Not Features by Shaun Tinney</title>
		<link>http://thegood.com/articles/build-goals-not-features/#comment-14</link>
		<dc:creator>Shaun Tinney</dc:creator>
		<pubDate>Sun, 15 Jan 2012 23:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://thegood.com/?p=411#comment-14</guid>
		<description>&lt;a href=&quot;#comment-13&quot; rel=&quot;nofollow&quot;&gt;@Rick Allen&lt;/a&gt;: While I disagree that if something has been written about in a book it&#039;s not worth discussing, I would definitely recommend anyone read &lt;em&gt;&lt;a href=&quot;http://www.amazon.com/gp/product/1591846447/ref=as_li_ss_tl?ie=UTF8&amp;tag=s0c14c-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1591846447&quot; title=&quot;Start With Why, by Simon Sinek&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Start With Why&lt;/a&gt;&lt;/em&gt;.

As Steve Jobs said, &quot;creativity is just connecting things&quot;, and we&#039;ll be connecting a lot of ideas from literature, cinema, science, and just about anywhere else we can to help push the interactive industry forward.</description>
		<content:encoded><![CDATA[<p><a href="#comment-13" rel="nofollow">@Rick Allen</a>: While I disagree that if something has been written about in a book it&#8217;s not worth discussing, I would definitely recommend anyone read <em><a href="http://www.amazon.com/gp/product/1591846447/ref=as_li_ss_tl?ie=UTF8&#038;tag=s0c14c-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1591846447" title="Start With Why, by Simon Sinek" target="_blank" rel="nofollow">Start With Why</a></em>.</p>
<p>As Steve Jobs said, &#8220;creativity is just connecting things&#8221;, and we&#8217;ll be connecting a lot of ideas from literature, cinema, science, and just about anywhere else we can to help push the interactive industry forward.</p>
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		<title>Comment on Build Goals, Not Features by Rick Allen</title>
		<link>http://thegood.com/articles/build-goals-not-features/#comment-13</link>
		<dc:creator>Rick Allen</dc:creator>
		<pubDate>Sun, 15 Jan 2012 16:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://thegood.com/?p=411#comment-13</guid>
		<description>This is nothing new and has been covered in Simon Sinek&#039;s book, &quot;Start with Why.&quot;</description>
		<content:encoded><![CDATA[<p>This is nothing new and has been covered in Simon Sinek&#8217;s book, &#8220;Start with Why.&#8221;</p>
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		<title>Comment on Build Goals, Not Features by Shaun Tinney</title>
		<link>http://thegood.com/articles/build-goals-not-features/#comment-11</link>
		<dc:creator>Shaun Tinney</dc:creator>
		<pubDate>Thu, 12 Jan 2012 22:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://thegood.com/?p=411#comment-11</guid>
		<description>&lt;a href=&quot;#comment-10&quot; rel=&quot;nofollow&quot;&gt;@Sam Alexander&lt;/a&gt;: Shifting the conversation from features to goals is the first step, removing a requirement for perfection is the second.

In most cases, launch is delayed based on the fear that whatever is launched won&#039;t be perfect. Tacking on extra features is a way to delay what we should really be seeking: real feedback from the people the site was built to interact with. 

Recognize launch as a best guess then listen, learn, and improve from there. Interactive work should be just that, and there&#039;s no reason to place one big bet when a series of smaller ones will make for a better experience for users, and a better investment for clients.</description>
		<content:encoded><![CDATA[<p><a href="#comment-10" rel="nofollow">@Sam Alexander</a>: Shifting the conversation from features to goals is the first step, removing a requirement for perfection is the second.</p>
<p>In most cases, launch is delayed based on the fear that whatever is launched won&#8217;t be perfect. Tacking on extra features is a way to delay what we should really be seeking: real feedback from the people the site was built to interact with. </p>
<p>Recognize launch as a best guess then listen, learn, and improve from there. Interactive work should be just that, and there&#8217;s no reason to place one big bet when a series of smaller ones will make for a better experience for users, and a better investment for clients.</p>
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		<title>Comment on Build Goals, Not Features by Sam Alexander</title>
		<link>http://thegood.com/articles/build-goals-not-features/#comment-10</link>
		<dc:creator>Sam Alexander</dc:creator>
		<pubDate>Thu, 12 Jan 2012 00:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://thegood.com/?p=411#comment-10</guid>
		<description>This is spot on.

We have found that by focusing on goals and audience at the beginning phase of a project, you create an entirely different discussion.  When this isn&#039;t properly presented, you end up with clients who bring a laundry list of &quot;pet features&quot; -- which immediately muddys the conversation.

The real exercise, however, is keeping the focus on decided goals through the lifetime of a project.  There is so much anxiety that can be produced before launch, &quot;is this the right concept?&quot;, &quot;is this going to be enough?&quot;.  The easy way out is to stack the cards in your favor; attempt to widen the net by squeezing in &quot;just one more&quot; feature.  How do you stay the course?

I think your answer is: You don&#039;t worry about it.  You launch and you adjust accordingly after launch.  This is great advice.</description>
		<content:encoded><![CDATA[<p>This is spot on.</p>
<p>We have found that by focusing on goals and audience at the beginning phase of a project, you create an entirely different discussion.  When this isn&#8217;t properly presented, you end up with clients who bring a laundry list of &#8220;pet features&#8221; &#8212; which immediately muddys the conversation.</p>
<p>The real exercise, however, is keeping the focus on decided goals through the lifetime of a project.  There is so much anxiety that can be produced before launch, &#8220;is this the right concept?&#8221;, &#8220;is this going to be enough?&#8221;.  The easy way out is to stack the cards in your favor; attempt to widen the net by squeezing in &#8220;just one more&#8221; feature.  How do you stay the course?</p>
<p>I think your answer is: You don&#8217;t worry about it.  You launch and you adjust accordingly after launch.  This is great advice.</p>
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